10 Video Game Boss Fights You CAN'T Afford To Lose

You either go back home with the gold, or not at all!

Dragon's Dogma 2 Sphinx Boss Thumb
Capcom

Losing boss fights in video games is painful, but it isn't really a big deal. At the end of the day, you can always just reload your game and start over until you finally reign victorious.

However, you don't always get this kind of luxury. Some games will only give you one chance to win.

Yes, in some video games, fighting a boss is a one-and-done deal, meaning that you have to win or forever face the consequences of losing.

The reasons for the stakes being so high are numerous. The boss may only appear once, they may permanently kill you if you lose, or they may drop a rare item only if you manage to kill them in one try. Whatever the case, losing these fights is a possibility you just can't afford, so you really have to give it your all when you face these unforgiving foes.

The battle ahead can be tough, so if you want to get hints on how to prepare, or you just want to know when you can't rely on reloading to save you, this list has you covered.

10. Adam Smasher - Cyberpunk 2077

Dragon's Dogma 2 Sphinx Boss Thumb
CD Projekt RED

Cyberpunk 2077's most unique ending is "(Don't) Fear The Reaper," in which V decides to storm Arasaka Tower on their own, not wanting to risk the lives of their friends and loved ones.

What makes this ending special is that it can only be unlocked if your affinity with Johnny is high enough, and once you pick it, the game will not let you save. You only have one shot to solo the mission all the way to the end, and if you die, you will immediately trigger the bad ending where V dies without stopping Yorinobu Arasaka's reign over his father's corporation.

Your way to the top of the tower is filled with all sorts of challenges, but the most difficult of them is definitely the mission’s final boss, Adam Smasher.

As one of the last living legends of Night City, with more cybernetics than man left in his body, the Arasaka’s enforcer can turn any unprepared player to a pulp and make them lose all of their progress through the mission, only to get the bad ending.

Honestly, putting him towards the end of the mission is just mean. No pressure, Night City players.

Contributor

Video games enthusiast with a love for bizarre facts about his favorite titles. Really into old-school strategies and RPGs of all shapes and sizes.