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Chaos Releases V-Ray 5 for 3ds Max – Update 1

New features include added support for masks, allowing users to fine tune rendered images without re-rendering or moving to another app; update supports better compositing, direct support in Light Mix, and integration with Chaos Cosmos.

Chaos (formerly Chaos Group) has released V-Ray 5 for 3ds Max, Update 1. The update expands features to include support for masking, new Progressive Caustics, and improved translucent material. Artists and designers can now do more from a single render, extending the most comprehensive visualization toolset on the market.

Better Compositing:

With added support for masks in the V-Ray Frame Buffer, users can fine-tune their rendered images with pixel-perfect selections. V-Ray’s masking render elements including Cryptomatte, MultiMatte, Wirecolor and Object/Material/Render IDs are supported, helping artists quickly finalize an image without moving to another app.

Additive Dome Lights can now be rendered at the same time to help simulate multiple lighting scenarios. Direct support in Light Mix makes it easier than ever to fine-tune the results.

Free Content, Improved Materials:

Chaos Cosmos, a new, render-ready 3D content collection, is now included within V-Ray 5 for 3ds Max. Designed for interior and exterior architectural visualizations, the library includes hundreds of free high-quality 3D models and HDRI skies that can be easily inserted into any scene using V-Ray or cosmos.chaos.com.

New translucency methods have been added to the V-Ray Material. With built-in SSS and volumetric modes, it is easier than ever for artists to create realistic translucent materials such as plastic, wax and skin.

A new material override option has been added helping artists preserve a scene’s original opacity, bump, refraction and self-illumination for more creative control. Convenience also extends to the Autodesk Physical Material, which is now auto-translated to V-Ray materials without the need for additional conversions.

Other Features Include:

  • Progressive Caustics – Render reflected lighting from surfaces like glass and water are now far easier to achieve.
  • Faster Global Illumination on V-Ray GPU – The V-Ray Light Cache now processes on the GPU, making it much faster to get to the first pixel.
  • V-Ray Camera Lister – Easily edit all of the cameras in the scene from one interface.
  • Batch Camera Rendering – Users can now export all of the cameras in their scene, making it easier for Chaos Cloud users to render any camera angle they need from a single export.
  • Enhanced tyFlow Rendering – tyFlow simulations can now be rendered with V-Ray GPU and Chaos Cloud.
  • Intel Open Image Denoising – Excellent for interactive rendering, Intel Open Image Denoise cleans up noise fast, on any machine.
  • Viewport Upgrades – V-Ray Materials will now appear even more realistic in the 3ds Max viewport, giving important context to artists as they edit their scenes.

For additional information and pricing visit the V-Ray 5 for 3ds Max product page.

Source: Chaos